ClePy: Extending Civilization IV with Python (12/1)

As I read through my RSS feeds, I noticed that December’s ClePy meeting will get into extending Civilization IV with Python.

I’ve been a gamer most of my life, with my dad introducing me to Intellivision and Atari at a young age. I stayed solely a console gamer until we got our first computer. At that point, I figured that we needed games for it as well. Then, I was introduced to Sid Meier’s Civilization series, a great time sink that would get me in trouble many times, but it was well worth it.

As time has gone on, the games have gone through various changes, but the basic concepts have stayed the same. You’re constantly growing your civilization and trying to take over the world – through the various ways to win a game. You can form alliances with other tribes, and you can declare war as well.

While doing research for my “Behold the Power of Python” and “Pumping Iron into Python: Intro to FePy” talks, I had found out that Civilization IV was done in python. It’s one of two major games that I play that happen to be written in a variation of python. (EVE Online is the other game, written in stackless python.) It’s awesome to find one of my favorites series using a language that I am interested in.

I’m looking forward to finally attending a ClePy meeting, and I’m looking to see what Christian Wyglendowski will show in regards to extending Civilization IV!

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